


On most trash waves, it's a good idea to set up an AoE kill zone, particularly for ghouls.

Consequently a paladin tank was often preferred during the Burning Crusade expansion, but this is no longer a great concern due to changes in tanking class balance. Due to the number of mobs attacking in many trash waves, good AoE tanking is required. It's a good idea to first distribute the loot from the second boss, then move the raid to the next base, place miners along the road, and have only one player talk to the base leader and quickly follow the others.Īll trash and bosses can be handled by two or three tanks no special composition is needed. Raiders completing the instance at its intended level should be careful not to do so until their entire raid is ready.Īfter the second boss in each camp is defeated, talking a third time to the base leader activates the next base, spawns Ancient Crystal Mines (where epic gems can be mined) on the path to the next base, and causes the current base to be destroyed by unstoppable waves of trash mobs. Just clicking on the NPC suffices - it's not possible to abort the event after starting the conversation. The first four boss events are each started by talking to the current base's leader ( Jaina Proudmoore or Thrall). He can be attacked as soon as the raid arrives.Īs was common at the time of this raid's release, the events of the raid are controlled by talking to NPCs. The final boss, Archimonde is not preceded by any trash waves. At the Horde location, some waves include flying enemies that will attack NPCs from within the base. The waves (and bosses) spawn at the enemy camp about 20 seconds away from the friendly base, so drinking and resurrecting is usually possible between waves.

Wiping during any boss or trash wave will require re-clearing all 8 trash waves for that boss.Įnemies can be engaged as soon as they spawn, but fights typically take place close to the entrance inside the friendly bases so that the NPCs can be used in an easy but controllable way. During trash waves, two counters appear in the UI: one displays the number of remaining mobs in the current wave, and a second for the current wave number. Each wave spawns once the previous one is defeated, or after a maximum of two minutes bosses spawn at most three minutes after the final trash wave spawns, and is followed by a longer delay. The first four bosses are preceded by eight waves of trash mobs each. Wipe recovery is usually possible in place, so the portals are used rather infrequently, save the last one - due to his long aggro range, wipes at Archimonde usually require a corpse run. After killing two more bosses there, the third gate opens, which leads to the night elves. After defeating the two bosses in the human base, the second portal opens up and permits direct access to the Horde camp. The bases are also connected to each other by a long road within the instance itself. The three portals lead to three bases ( Alliance, Horde, and night elf) at which all encounters take place.
#HYJAL BATTLE GROUP PATCH#
Prior to patch 3.0.2 completion of the quest chain also rewarded the " ", which now is no longer available.īehind the instance portal is an anteroom which sports another three instance portals (two of them blocked initially), a reagent vendor and the Tier 6 item vendor (who can also repair). The quest is still in the game, the only substantial reward being the (now obsolete) Band of Eternity set of rings. Prior to Patch 2.4 completion of The Vials of Eternity was needed in order to enter the instance.
